Jumpmaze X

Jumpmaze X is a 39-level megawad for Doom II and the Zandronum source port. It was created by James Esquibel (Cyber), and it is a direct sequel to the original Jumpmaze megawad, as well as the third entry in the series overall, following Jumpmaze II. Development first started in December 2014, and Jumpmaze X was finally released on July 4, 2020. It is split into multiple chapters and features a somewhat darker tone than previous entries in the series, as well as more complex, puzzle-oriented maps than the often straightforward running gauntlets seen in Jumpmaze and Jumpmaze II.

Gameplay
Jumpmaze X is set after the true ending of the first Jumpmaze, and sees the player(s) finding themselves in a giant, desolate tower in Hell. The only way out is to climb to the top of the tower, but doing so is rife with platforming challenges and puzzles, meaning only the finest platforming experts will be able to climb to the top. Featuring a somewhat darker tone than the more whimsical stages seen in Jumpmaze and Jumpmaze II, Jumpmaze X eschews the more straightforward layouts from those two in favor of more complex, longer, puzzle-heavy maps. The mod is split into seven chapters, six regular and one secret: you will start off in the tower, leading to a teleporter taking you to the first set of levels, and after each chapter is completed, you will return to the tower to locate the next teleporter for the subsequent level sets. There are two possible endings depending on how you finish the main game, and three secret levels.

The core gameplay remains otherwise similar to its predecessors, but features a few differences besides the longer and more difficult levels. A built-in checkpoint system has been added: to activate them, the player must walk into them, and then they can teleport between each checkpoint through the hub at the start. This is done to allow players to move freely through the maps should they wish to find any secrets hidden around. Additionally, a new collectible has been added, "lost Mudkips": finding all of them is necessary to play the last secret level.

Levels
All maps by James Esquibel (Cyber) unless otherwise stated Chapter 1: Memories of Simpler Times: Chapter 2: End of Beginnings: Chapter 3: Calm Before the Storm: Chapter 4: Eternal Struggle: Chapter 5: To Grasp Tomorrow: Chapter 6: Defying Fate: Extra Chapter: Eternal Calm:
 * by Infer
 * by Sharp
 * by Jupi
 * by Sharp
 * by Jupi
 * by Jupi
 * by Sharp
 * by Sharp
 * by Sharp
 * by Sharp
 * by Sharp
 * by Sharp
 * by Sharp
 * by Sharp

Soundtrack

 * JMX00A: "Castle of Dark Heaven" from , originally composed by
 * JMX01: "Astro Man's theme" from , originally composed by Shusaku Uchiyama
 * JMX02: "Aqua Man's theme" from Mega Man 8
 * JMX03: "Kevin Rian theme" from 
 * JMX00B: "Castle of Dark Heaven" from Dark Cloud
 * JMX04: "Bigfoot" from , originally composed by
 * JMX05: "Cascade Capers" from , originally composed by
 * JMX06: "Water World" (GBA) from Donkey Kong Country 3, originally composed by
 * JMX07: "Zone 3 - Ocean Base" from 
 * JMX08: "Area X - Sky High" from 
 * JMX00C: "The Corridor of Time" from Dark Cloud, originally composed by Tomohito Nishiura
 * JMX09: "The Underworld" from , originally composed by
 * JMX10: "The Dark World" from 
 * JMX11: "Mining Melancholy" from , originally composed by David Wise
 * JMX12: "Rockface Rumble" from Donkey Kong Country 3, originally composed by Eveline Fischer
 * JMX13: "New Freezeland - Snowy Mammoth" from , originally composed by
 * JMX14: "Another Hakurei Shrine" from 
 * JMX15: "Frozen in Time" from 
 * JMX16:
 * JMX17: "Whisper of Relics" from 
 * JMX00D: "The Corridor of Time" from Dark Cloud
 * JMX18: "Forest Interlude" from Donkey Kong Country 2, originally composed by David Wise
 * JMX19: "Voices of the Temple" from '', originally composed by David Wise
 * JMX20: "Synchronicity" from 
 * JMX21: "Ominous" from , originally composed by 	Dan Froelich
 * JMX22: "Old South" from , originally composed by Kengo Tokusashi
 * JMX23:
 * JMX24: "The Opened Way" from ', "Beat the Angel" from ' and "Extend Ash - Hourai Victim" from Touhou 8: Imperishable Night
 * JMX00E: "Core Tower" from 
 * JMX25: "Crumbling Castle" from Ape Escape, originally composed by Soichi Terada
 * JMX26: "Last Thoughts" from 
 * JMX27: "Common Castle Dungeon" from 
 * JMX00F: "Core Tower" from Digimon World 2
 * JMX28: "Bowser's Road" from , originally composed by
 * JMX29: "One Way to the Netherworld" from 
 * JMX30: "Warthog Run" from 
 * JMX31: Main Theme from , originally composed by Hiroshi Kawaguchi
 * JMX32: "Reverie Corridor" from 
 * JMX33: "Credits" from Donkey Kong Country, originally composed by David Wise
 * END01: "Rise of the Triad" from Rise of the Triad, originally composed by Bobby Prince
 * END02: "Stickerbrush Symphony" from Donkey Kong Country 2, originally composed by David Wise